ERI-GOR RPG: WAR OF THE ELEMENTS
A downloadable book
Welcome to the world of Eri - Gor RPG: War of the Elements, a fantastic world where elemental gods attempt to control and maintain order within society while it is embroiled in a war that will change the future. In Eri, the Generals, now in charge after the corruption of King Dagomor, try by all means to find peace. In Gor, the armies of Orcs and the Berserkers march toward their enemies. You will be one of the Heroes responsible for helping the population and protecting the capital Ganevale. To help you in your task, 10 Races and 26 Classes will be available to you. Numerous items and abilities can be added to your war arsenal. Join Eri's army against Gor. Pick up your sword and shield, staff or bow, and let Karma continue to rule through your actions!
The system (named Union) has 10 races and 26 Classes with their respective functions within the world and abilities (in total there are more than 500 abilities). For example, Shadow Warriors have the ability to deal with shadows and use them to blend in, hide people, perform deadly attacks; Nature Warriors can control plants/animals, blend in trees; Time Warriors use teleportation and unique abilities to create impressive (and often irreversible) effects; Mages can use the Manuscripts left by the ancient gods and manipulate the Words of Power, creating powerful and unique effects through the technique called Magic (for example, adding the word "Meteorum" to a Book of Fire attack, generating the power "Impetum Elementum Meteorum", the attack will fall from the sky, hitting targets in a much larger area and causing twice the damage of the ability). Archetypes will bring a tactical and strategic level in a high form. Countless items will be able to enter your war arsenal. Terrible monsters will try to stop you (there is a complete bestiary). The battlefields are already prepared (full scenario description).
In Eri - Gor RPG, each player can choose to follow one of the seven elemental gods of Eri. The gods will help their followers with Karma, a very powerful force capable of great deeds: the main ones are elemental powers. For example, by choosing Kodos, the god of Fire, the character will be able to create rain of fire, wrap weapons with fire, among others.
It is based only on the use of d10 (maximum 3), both for test rolls (2d10 + Attribute Mod, for tests involving one of the 4 Attributes; 2d10 + attack total, for tests involving combat) and for damage rolls. In combat, Heroic Action will be a major differentiator, giving characters an enormous amount of options for altering a scene, thanks to the possibility of breaking the order of Initiative and acting when they want to. The war system (combat between troops) will enhance the combat system.
The idea for the RPG came about around 2009, but everything was still very basic. As time went by, the processes grew. In 2017, with the texts all finalized, the UNION SYSTEM was created. Starting in 2019, it was time to put professionalism in the book: the texts were revised, rules were balanced and evolved, excesses were removed. As of 2020, all processes were finalized, many interesting features came to stay, and the system was considered closed, having more than 5 YEARS of testing! Join Eri's army against Gor. Grab your sword and shield, staff or bow, and let Karma continue to rule through your actions!
WHAT YOU WILL FIND:
You will find all the information you need to play (see chapters below), including a full bestiary, tons of items, more than 30 pages of the history of the world, one more special chapter with more than 50 npcs with their stories, and more than 50 illustrations!!! You can navigate through the PDF via the Summary (it is clickable) or bookmarks to the chapters, all races, classes, gods and monster classes.
CHAPTER 1 will talk about the CHARACTER CREATION. BACKGROUNDS will guide you in creating the story, and QUALITIES AND FLAWS will give a special touch to the character.
CHAPTER 2 will talk about the 10 playable RACES that exist in Eri's world: Dwarf, Centaur, Elf, Gnome, Human, Moon Elf, Half Celestial, Lycanthrope, Half Abyssal and Vampire. You will find the histories, physical descriptions, habits and their abilities.
CHAPTER 3 will talk about the 26 playable CLASSES. Also present will be all their abilities (there are more than 500), with countless possibilities for creation. Fighting for nature we have the Nature Warriors, focused on knowledge about plants and animal life. Against evil we have the Holy Warriors, warriors who try to bring peace back to Eri, and Elemental Warriors, people who have an immense connection with the gods. The ability to control the shadows is in the hands of the Shadow Warriors, warriors surrounded by great mysteries. The skilled Serpent Warriors use poison as a weapon. Blood Hunters cause pain and suffering to their enemies. The Archers, specialists in ranged combat, the Avengers, true battle machines, the Warriors, masters of weapons, the Duelists, known for their graceful way of fighting, the Swordsmen, masters of tactical combat, the Amazons and Desert Warriors, experts in the use of various combats, and the Brawlers, masters of unarmed combat, are the specialists of combat and war. Bards and Pirates represent joy and improvisation. Time Warriors are the manipulators of time and reality. The spiritual world is led by the Necromancers, capable of controlling the dead, and the Spiritual Warriors, masters of the spirits. Endowed with wisdom we have the Mages, people capable of converting the Manuscripts of the gods into power, Psionics, people with incredible mental powers, Cartomancers, the manipulators of fate through their cards, Inventors, masters of creation, and the Controllers with their faithful Guardians, very powerful creatures. Finally, the Dragon Warriors, warriors capable of harnessing the power of the famous and legendary dragons, and the Runic Knights, symbols of leadership and power. SPECIALIZATIONS are changes that the Classes will receive and will cause the character to significantly increase their power level. The ARCHETYPES will determine the function of each one within the group, diversifying and modifying each one of the Classes in an impressive way.
CHAPTER 4 will talk about KARMA AND THE 7 GODS OF ERI. The gods will help their followers with ELEMENTAL POWERS: FIRE, WATER, WIND, EARTH, LIGHT, DARKNESS, AND LIGHTNING. For example, being an adept of Garauk, the god of wind, will cause the character to control sound, smells, send messages, and more.
CHAPTER 5 will talk about the EQUIPMENT, the RUNES, capable of creating countless incantations with special effects, and the LEGENDARY ITEMS, items of enormous power. The CREATION OF ITEMS will have characters crafting their war tools, armor, accessories, and support items. You will find more than 100 special and powerful itens.
CHAPTER 6 will talk about the UNION SYSTEM RULES, covering all the tests related to ATTRIBUTES and the importance of SKILLS. The EFFORT rule will try to convert a mistake into a hit.
CHAPTER 7 will talk about the specific rules of COMBAT and the use of HEROIC ACTION, one of the great differentials of the system, making the characters have a huge amount of options to change the combat in a dynamic, impressive, cinematic and strategic way.
CHAPTER 8 will talk about WAR and all the rules that surround it. You will be shown how to create troops of soldiers in a very simple way, control war events, battles involving multiple combatants, consequences of war, and machinery.
CHAPTER 9 will talk about the SCENARIO features that exist in Eri. The Chapter will cover topics, such as society structure, laws, specific organizations (criminal organizations, sects, clans and guilds), culture and customs, calendar, festivals and special days.
CHAPTER 10 will talk about the world of Eri - Gor, mentioning ALL the kingdoms and their locations, their characteristics, histories, influences and view towards war. In addition, you will find the description of the DARK WORLD, a world of terror and madness that represents the inverse of reality.
CHAPTER 11 will talk about the challenges that the characters may encounter, the MONSTERS AND COMBATANTS. There are more than 100 types of creatures, all with their specific functions and abilities, many of them unique.
CHAPTER 12, the last one, will talk about the main characters present within the world of Eri - Gor. The Command system will help the Master when controlling several characters at the same time.
THE FUTURE:
Eri - Gor RPG: War of the elements is the main component of the universe I created. In the future will come the MODULES, units much smaller than the basic book, but with high impact: by placing a Module on your table or device, your game experience will change in a drastic way, changing or including features, rules, classes, races, items, stories and even scenarios to the basic book. For example, do you want to play a SUPER-HEROES game? No need to buy another RPG, just add the rules of that Module to the Eri - Gor PDF you have, and good gaming! And it doesn't end there: There are STEAMPUNK, CYBERPUNK, ORIENTAL, SURVIVAL, CONQUEST (focused on war and kingdom management), and MANY OTHERS.
So you can see the changing power of a Module, the TACTICAL Module has been included in the PDF: in it, you can change the way combat works by adding unique elements to it.
Status | Released |
Category | Book |
Author | Eri - Gor RPG |
Genre | Role Playing |
Tags | Fantasy, Tabletop, Tabletop role-playing game |
Average session | A few hours |
Languages | English |
Links |
Purchase
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