A downloadable book

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Explore the first official module/expansion of Eri-Gor RPG: War of the Elements - The Holy Inquisition, set in a world where darkness and the supernatural are as real as the gods. Players will face difficult choices and fight for their lives in a society marked by fear, where vampires and lycanthropes are hunted relentlessly by the Inquisition.

Meet the Vampires, beings who hide in the shadows and feed on the blood of mortals, struggling to survive and rebuild their war-torn society. Resist the power of Sanguinarius, the bloodthirsty entity, or give in to its charms.

Discover the Lycanthropes, half-human, half-animal creatures, fierce and lethal in battle but now trapped. Resist the power of Dhevora, the flesh-hungry entity, or perish.

Or join the ranks of the Holy Inquisition as an Inquisitor, fighting for justice and hunting down the vampires and lycanthropes who threaten order and peace.

With an RPG system you already know and play (or will), the Holy Inquisition Module offers the opportunity to immerse yourself in a dark and exciting fantasy world.

Regardless of whether you buy or not, thank you very much for visiting. If you do decide to buy, welcome to the world of Eri - Gor RPG: with your support, my dream will come ever closer to becoming a reality!

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WHAT IS A MODULE?

A Module represents a unit (physical or digital), usually much smaller than the basic book of Eri - Gor RPG: War of the Elements, but with a high impact: by introducing a module on your table, your gaming experience will change dramatically, altering, removing or adding features and rules to the basic book.

For this to be possible, all you need is the Eri - Gor RPG: War of the Elements core book, some familiars, the good old three 10-sided dice (3d10), tokens and notes (or not even that if you play in a digital environment).

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You can find the link for the basic manual of Eri - Gor RPG here:

Basic Manual

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OVERVIEW

  • Improvements to Vampires and Lycanthropes; New powers and transformations for Lycanthropes.
  • 1 new class with new abilities and mechanics: the TEMPLAR - now the system has 27 classes!;
  • Unique social structures: Vampires organized into families; Lycanthropes into packs; new npcs;
  • Sanguinarius and Dhevora entity mechanics, with control-based consequences;
  • New equipment, weapons (with gameplay impact), armor, enchantments and items;
  • More than 15 new creatures and monsters with unique powers;
  • New mechanics for the world and story;

WHAT YOU WILL FIND:

The manual will have two important elements: changes and campaign tips. You'll find all the updates to the core book of Eri - Gor RPG: War of the Elements, as well as the entire history of the Holy Inquisition.

First, a new class is coming to the world of Eri - Gor RPG: the Templar.

The Vampire and Lycanthrope races have had significant improvements to the story and gameplay, with extra powers and new transformations for the Lycanthropes. Each race will have its own structure of society, with unique characteristics such as hierarchy and laws, and players will be able to create their own: vampires are separated into families, while lycanthropes are divided into packs, all with their own beliefs, goals and powers.

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The mechanics of the Sanguinarius and Dhevora entities will provide an internal struggle for the characters, despite their power: with the five stages of the entity, the longer you keep it out of control, the worse the consequences. In addition, new weapons, armor, enchantments and items will be added with the arrival of the Inquisition. In addition to an expanded arsenal, the Inquisitors have the Gifts, powers that amplify the abilities of all Archetypes.

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In terms of rules, this module offers an exciting new alternative for players when they reach a new level. The range of possibilities widens even further with the introduction of three new qualities and three new flaws, allowing you to personalize your character creation even further. The evolution doesn't stop there! Any character's Attributes can now exceed the base system's limit of 15, reaching a maximum of 20. This means more power, more options and more exciting challenges for all players. And what about the threats you'll face? This module brings more than 15 new monstrous creatures and combatants, including new monster classes with unique powers. Be ready for epic challenges that will test your courage and skills like never before!

But the action isn't just limited to the story; now, players' actions can trigger destructive events in the game world. Vampires and Lycanthropes can summon the strength of Sanguinarius and Dhevora, while Inquisitors can invoke a powerful and dangerous technique known as Exorcism. War is not just a mere scenery, but a reality that players can experience. With the Territories mechanic, the three factions — Vampires, Lycanthropes and Inquisitors — can conquer places in the world and receive special domination abilities. For example, a Vampire who controls a city can shroud the territory in an illusory mist, confusing and disorienting intruders. The Inquisition infuses the power of the elements into its base, hunting down evil with ruthless justice. The Lycanthropes, meanwhile, develop a deep connection with the nature of their territories, gaining heightened senses to detect intruders and anticipate threats.

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And, of course, we can't forget the Heritage mechanic, which allows bonds between characters to grow stronger. Progenitor Vampires can share part of their own lives with their Progeny, speeding up their recovery. Meanwhile, members of a Brotherhood of lycanthropes can synchronize movements and attacks, acting in perfect harmony to increase their effectiveness.

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Finally, the section reserved for the campaign will provide important tips and guidelines for creating and running campaigns involving the Holy Inquisition.

Purchase

Buy Now$4.99 USD or more

In order to download this book you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

ERI-GOR RPG_MODULE_HOLY INQUISITION.pdf 71 MB